FCEUX (FCE UltraX) ((FamiComEmulator UltraX heh)) has been a project I’ve been contributing to since 2007. FceuX (http://fceux.com/) is a cross-platform NES (Nintendo Entertainment System) (so many acronyms!) emulator written in C++ that sports a wide-feature set, excellent ROM compatibility, and accurate emulation. Thanks to the hard word of myself (http://sourceforge.net/users/punkrockguy318) and sf:plombo (http://sourceforge.net/users/plombo/), fceuX now also can brag about its integrated GTK2 GUI:
FceuX 2.1.5 hasn’t been officially released yet (as of this posting), but if your running Linux or most other SDL capable platforms you can get the latest code from subversion and enjoy the new features for yourself. The code in svn is pretty stable right now (the release is imminent), so it’s safe to run this and your computer shouldn’t explode (no guarantees 🙂 ) It’s pretty simple to compile, so I’ll just post the instructions here for anyone that is interested.
First, install the dependencies with your package manager (or from source if you’re one of those kinds of people):
- libgtk2 (optional)
Now, let’s grab the latest fceux source:
- svn checkout http://svn.code.sf.net/p/fceultra/code/fceu/trunk fceultra
- cd fceultra/
You can edit the “SConstruct” file if you want to turn compile-time options (like GTK) on or off.
Now compile like so:
After a successful compilation, the fceux binary will exist at ./src/fceux . You can install it wherever you’d like (or use “./install.sh to install to /usr/local/bin) and start enjoying some damn Nintendo games.
The release is coming soon, so hopefully your-distro-of-choice will be including fceux 2.1.5 in their repositories (I know Arch will be…).
PS: Does anyone want to build a Mac OSX Binary? 😉 If anyone wants to give it a try give me a shout in #fceu in irc.freenode.net